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I had to do a DDU uninstall of the driver, and a fresh re-install to get it back to normal. One thing that happened to me recently is that I started the game one day and all the stereo corrections were in the "wrong direction" - so shadows stuck out of the screen etc. The ShaderFizes folder is all good, the ".bin" files are compiled, and the ".reasm" files are re-assembled assembly files (in this game I fix shadows using the assembly files, not the HLSL files).ĭo you get a d3d11_Log.txt file? If there is one there, can you delete it and check that a new one gets created? And if it does, open it up in Notepad++ or something and search for all instances of the word "error", to see what might be going wrong.Īnother thing to try is to edit the d3dx.ini file and set "hunting=1", then you should see on screen the green text (which can be toggled off using the Numpad-0 key). Hi - yeah I have a ShaderCache directory too, but you don t need to worry about that. somebody have a better view of the forest than my just seeing the trees? Reply Delete So, there's something basic I'm missing here. directory file and write protect it, even setting Vsync ON (it did alleviate the hang I encountered at the first terminal I needed to hack). I did follow the instructions to add the lines to the /user/.
#Fallout 4 mods setup mod#
Helix Mod was an instant fix and relief for Fallout New Vegas and others. I still have clouds that appear to be a few feet over my head and crazy shadows floating all over the place, much like I am running the game right out of the box, so to speak. Nonetheless, no matter which way I try it, the effects are NEVER seen. does the folder go into the fallout4.exe or -the contents- of that folder? Common sense tells me it supposed to be the folder contents, but common sense has failed me before. However, in this case, the contents of the.
#Fallout 4 mods setup rar#
rar file to the directory in which my fallout4.exe is in, yes. Not on Fallout 4.įirstly, I've got to ask the requisite stupid question: I'm supposed to add the contents of the. I've used the Helix mods with complete success several times before, but not today. Yeah - just another "anonymous" for the time being. Tried everything I can realise, searched for logs but theres nothing to see, is anybody experiencing such crashes?Īnyway, thanks very much for your effort :D Reply Delete My sistem runs a GTX980, i7 3770 and 16GB RAM and the game ever runs smooth with everything at ultra. a savefile in Diamond City when i just installed a clean drivers, then if I go to another huge place and try to load again the save in Diamond City it will not load anymore and CTD.
#Fallout 4 mods setup drivers#
Tried different version drivers (358.87 and 359.06) and one thing curious is I can load f. Using fast travel to these huge exterior areas loads ok, only crashes when loading a save. I tried without your fix with 3Dvision enabled and the issue is still there, with 3dvision disabled the same save loads great and fast (I have a two SSD raid0). It looks really fantastic! but I have a problem when loading saves in almost all exteriors, maybe related due high load, I get a CTD just when the loading time finishes everytime. Hey! Thanks very much for the fix, as always you are making my life a little bit better :)
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It might take a minute to load first time while shaders get compiled and cached. If you don't have this issue, and the game runs better with VSync off, then try thatĨ. The purpose of this is to resolve an issue of getting stuck at terminals Open NVidia Control Panel and in the 3D Settings part, find Fallout 4 in the dropdown and set Vsync = ON Save the file and then set it to Readonlyħ. Open up the Fallout4Prefs.ini file found in "C:\Users\\Documents\My Games\Fallout4"Ħ. Extract the files into the Fallout4.exe directoryĤ. Start the game and setup your graphical preferences (low, medium, high etc), then close the game downĢ. Unfortunately Nvidia cross-air does not work properly in this game.Ġ. Recommend turning in game cross-hair and in game markers OFF. HUD can not be properly fixed, it all breaks up when trying to adjust depth, and screws up lots of world elements, so its a compromise. Convergence toggle (on the "[" key) for first and third person views (28 and 40 respectively) Right Mouse button makes convergence 5, and makes sniper scope work properly This was playing havoc with several game elements: decals, bottles, lamps, test tubes, lighting shining through walls, reflections on glass. Removed the Power Armour HUD correction. Fixed a few shader errors for reflections